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AI Insights · Timothy · April 2024

Top 5 Paid Games Performance on Unified Platform in Panama Q1 2024

Discover the performance trends of the top 5 paid games in Panama for Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Paid Games Performance on Unified Platform in Panama Q1 2024

In the first quarter of 2024, the top five paid games on both iOS and Android platforms in Panama showcased varying performance trends across weekly downloads, revenue, and active users. Below, we explore the data from Sensor Tower for each game.

Minecraft exhibited a steady pattern in weekly revenue, peaking at around $1.05K in the first week of January and seeing a slight decline to $724 by mid-March. Weekly downloads started at 468 in early January and showed fluctuations, reaching a high of 544 in the week of February 19, before settling at 378 by the end of March. The game maintained a relatively stable number of weekly active users, fluctuating between 22.3K and 23.9K throughout the quarter.

Grand Theft Auto: San Andreas saw its weekly revenue fluctuate modestly, with a peak of $165 in mid-March. Weekly downloads were more variable, starting at 128 and dropping to as low as 40 by the end of March. Active users showed a slight decline over the quarter, from 634 in the first week of January to 512 in the last week of March.

RFS - Real Flight Simulator experienced significant peaks in weekly revenue, reaching $204 by the end of January and $181 by the end of March. Weekly downloads saw a notable increase, starting at 5 in January and peaking at 147 in mid-March. Active users increased significantly from 99 in early January to 228 by mid-March.

Geometry Dash maintained consistent weekly revenue, peaking at $153 in early January and gradually decreasing to $88 by the end of March. Weekly downloads started at 5.7K in early January and saw a gradual decline to around 3.9K by the end of March. Active users remained relatively stable, fluctuating between 51.8K and 55.1K throughout the quarter.

Specimen Zero - Horror had more erratic trends, with weekly revenue peaking at $127 in mid-January and maintaining a range of $75 to $109 throughout the quarter. Weekly downloads were inconsistent, with notable peaks at 60 in mid-February and 115 in late March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024